Kefka exclaims, 'ZMUD Dartmud triggers and aliases!!'
BASICS:
#TRIGGER {You think your (*) skill has improved} {show skills %1} "iMP"
#TRIGGER {You think your (*) skill has improved.} {'+ %1} "iMP"
#TRIGGER {You think your language#(*) skill has improved} {'(lang=%1) %1+} "iMP"
#TRIGGER {pattern) (command} "OOC"
STEALTH:
FIGHTER:
#TRIGGER {A rat (*) out of its nest!} {stop fighting;kill rat} "fight"
#TRIGGER {A rat crawls back into the cage.} {rattle cage} "fight"
#TRIGGER {Rat died!} {rattle cage} "fight"
#TRIGGER {You rattle the cage.} {stop fighting;kill rat} "fight"
#TRIGGER {^Your (*) becomes lodged in (*)!} {get %1 with hand} "fighting"
#TRIGGER {(*) grapples you!} {escape} "fighting"
FIGHTER COLORS:
#TRIGGER {barely} {#cw 9} "zcolf"
#TRIGGER {deeply} {#cw 5} "zcolf"
#TRIGGER {bonebreaking force} {#cw 1780} "zcolf"
#TRIGGER {destroyed} {#cw 86} "zcolf"
#TRIGGER {destructive force} {#cw 1780} "zcolf"
#TRIGGER {devastatingly} {#cw 68} "zcolf"
#TRIGGER {disabled} {#cw 84} "zcolf"
#TRIGGER {draws} {#cw 109} "zcolf"
#TRIGGER {glancingly} {#cw 8} "zcolf"
#TRIGGER {hard} {#cw 12} "zcolf"
#TRIGGER {punishingly} {#cw 68} "zcolf"
#TRIGGER {retires} {#cw 102} "zcolf"
#TRIGGER {right through} {#cw 1780} "zcolf"
#TRIGGER {slightly} {#cw 15} "zcolf"
#TRIGGER {solidly} {#cw 13} "zcolf"
#TRIGGER {terribly} {#cw 68} "zcolf"
#TRIGGER {very hard} {#cw 14} "zcolf"
#TRIGGER {viciously} {#cw 68} "zcolf"
(colors based on very modified zmud colors - see bottom of page for detail)
MOVEMENT COLORS:
#TRIGGER {You are really tired of travelling} {#cw 12} "zcolmove"
#TRIGGER {Are we there yet?} {#cw 12} "zcolmove"
#TRIGGER {Not too much spring in your step} {#cw 14} "zcolmove"
#TRIGGER {You can travel a while longer} {#cw 14} "zcolmove"
#TRIGGER {You have spring in your step} {#cw 10} "zcolmove"
#TRIGGER {Who needs a horse?} {#cw 10} "zcolmove"
#TRIGGER {Who needs a teleport spell?} {#cw 3} "zcolmove"
#TRIGGER {Who needs a hyperspacial bypass?} {#cw 3} "zcolmove"
or ...
({You are really tired of travelling|Are we there yet})
({Not too much spring in your step|You can travel a while longer})
({You have spring in your step|Who needs a horse})
({Who needs a teleport spell|Who needs a hyperspacial bypass})
(colors based on slightly modified standard settings - see bottom #2nd)
COLORS:
#TRIGGER {(*) ({ambles away to the|casually strolls away, heading toward the|crawls away toward the|hums a bright tune and starts merrily skipping to the|lumbers out, stalking toward the|purposefully paces off, heading for the|resumes wandering aimlessly, moving roughly toward the|scampers away, going to the|slinks gracefully out, disappearing to the|slips quietly away, flowing toward the|snorts and tromps off to the|staggers away toward the|stomps off, destroying everything that stays in his way as he heads to the|tramples your toes as he makes his way to the|staggers away toward the|stomps off, destroying everything that stays in her way as she heads to the|stomps off, destroying everything that stays in its way as it heads to the|tramples your toes as she makes her way to the|tramples your toes as it makes its way to the|trots away to the}) (*).} {#cw 38} "zcoldir"
Kefka staggers away toward the colors.
#TRIGGER {(*) ({bounces in from the|clops in from the|crashes in from the|glides in from the|pads in from the|saunters in from the|scurries toward you from the|scuttles toward you from the|shambles toward you from the|shuffles in from the|stamps menacingly toward you from the|steps in from the|strides in from the|stumbles upon you from the|waddles in from the}) (*).} {#cw 54} "zcoldir"
Kefka stumbles upon you from the colors.
#TRIGGER {amulet} {#cw 1992} "zcold"
#TRIGGER {unconscious} {#cw 1992} "zcold"
#TRIGGER {figure} {#cw 1536} "zcold"
#TRIGGER {* You think your (*) has improved. *} {#cw 23} "zcoli"
#TRIGGER {+} {#cw 519} "zcoli"
#TRIGGER {{*) shouts in (*), '(*)'} {#cw 249} "zcols"
#TRIGGER {asks} {#cw 7} "zcols"
#TRIGGER {exclaims} {#cw 7} "zcols"
#TRIGGER {says} {#cw 7} "zcols"
MISC:
#TRIGGER {You're bright-eyed and bushy-tailed.} {spit at camel;#3 {mount camel;dismount};stand} "auto"
#TRIGGER {({gordon|snyde|danae|gimlet|rice|malik}) gives an open (*) ({bag|pouch|sporran|pack|satchel}) to you.} {wear %3} "BANK"
#TRIGGER {A(*)figure (*) from the (*).} {ex figure} "figure"
#TRIGGER {An armored warrior (*) in from the (*).} {ex warrior;ex figure} "figure"
Warning, the following two require brief mode enabled in game!
#TRIGGER {^(*)OOC entrance:(*)} {#yesno Plane_shift_to_OOC_area? (yes:plane shift) (no:look)} "OOC"
#TRIGGER {^(*)OOC Realm.(*)} {(#yesno Plane_shift? (yes:plane shift) (no:look)} "OOC"
ALIASes:
#alias apt {show aptitude:}
#alias day {help day calendar}
#alias week {help week calendar}
#alias ec {lead enter city;enter city}
#alias et {lead enter town;enter town}
#alias spp {set pack to pack}
#alias rc {raise cowl}
#alias lc {lower cowl}
#alias lv {lower visor}
#alias rv {raise visor}
#alias ssk {show skills}
#alias ssp {show spells}
#alias sst {show stats}
#alias smt {show alignment}
#alias eh {#va vheld %1;examine (held) @vheld}
#alias gwh {#va vheld %1;get @vheld with hand}
#alias lsay {#va vlang %1;say (lang=@vlang)}
#alias frc {#va vfire %1;get tinderbox from cabinet with hand;light @vfire;put tinderbox in cabinet}
#alias erme {unlock e door with key;open e door;lead e;e;close w door;lock w door}
#alias wrmx {unlock w door;open w door;lead w;w;close e door;lock e door with key}
#alias decc {draw headaxe;decapitate corpse;retire headaxe}
#alias scalh75 {set combat allocation = left hand,b,75,d,75,s,75,a,75,n,300}
#alias scarh150 {set combat allocation = right hand,p,150,c,150,n,300}
#alias sca {show combat allocation:all}
#alias scat {set combat allocation =}
#alias thr { }