AQ RPG

General Info

The AQ RPG is a RP game based on the AQ storyline.
Features include multi-pathways for some quests, puzzles (being implemented! Including push blocks, solving riddles - likely, and so on), interactive environment ^^ the cat will meow, and you can scare ONE pigeon to fly away, eat some food, random treasure)
Made with RPGMXP, which uses Ruby to code its scripts.


Sample Gameplay:









Current Progress:

NOT GOOD!
Storyline: . . . 50%?
Game Maps/Events/Etc: 50%+
Custom Materials: 10% (its very time consuming to make...)
Inventory/Data/Skills: 0% (I really hate doing this)


Currently working on battlers - which I dont have any :(






Other:

- Very little Grinding
I really hate grinding in RPG games - its repetitive action (very boring), so this game will minimize it as much as possible - you should go from one chapter to the next smoothly. Without spending two hours killing the same sets of monsters and wanting to kill yourself.

- More Story Based
Since I fking hate grinding >< and the lack of depth and char development and relationships in a lot of games. This game will have (or try very hard...) to have visible and dynamic! relationships. Emphasis on dynamic here! This will make the game more time consuming to make though...

- It probably wont ever be finished...
Only when I have spare time...














NOT TO SELF: Remember to find out how to set a variable to a random value so you can get dif treasure for open~~ Good for random multi-quest pathways also~~~

Killing DKeeper for new stuff? PL of LG > leakage of P and R... Etherworld view... > DKeeper world into LG view....

The realistic item icons dont match, make cute ones (smooth line, fill type), less effort. Remember to redo the battle ones too.

Fix the AMS positioning error with the namebox!!!